Archive for the 'Heavenly Sword' Category

Best PS3 boss battles – #7 King Bohan

September 7, 2009

7) Heavenly Sword / Nariko Vs. King Bohan

Playstation Universe:  A frequently overlooked gem, Ninja Theory’s Heavenly Sword nets itself a well-deserved spot in our top ten thanks to the stellar duel against King Bohan (voiced by the utterly brilliant Andy Serkis) at the game’s climax. Accompanied by a sweeping orchestral score, the fight takes place on a sprawling battlefield crammed with dozens of sparing warriors, where flame-haired protagonist Nariko and the Raven King (aka Bohan) duke it out with each other amidst a field of corpses – needless to say, these credentials lend the battle a decidedly epic feel to say the least. Interestingly, the fight is in part evocative of Link’s duel with Phantom Ganon in The Legend of Zelda, requiring you to reflect Bohan’s attacks back at him to stun your enemy, allowing you to get up close and personal to deal out some serious punishment. Given Heavenly Sword’s penchant for QTE’s, it should also come as no surprise that there’s a couple of context sensitive attacks you’re able to pull off providing you’re quick enough. Oh, and did we mention Andy Serkis?

Top 10 voice actors of this generation

August 13, 2009

With Lydia Baksh and Anna Torv on number 6!

Nariko Kai

I doubt you have heard of Lydia Baksh or Anna Torv, even if you have played the game they were in. Lydia Baksh was Kai in Heavenly Sword and Anna Torv was Nariko. I didn’t want to leave one of these out of the list because they both done a fantastic job, Hell all of the voice acting in Heavenly Sword is incredible. Lydia Baksh was what made Kai. Kai was a very fun character; she enjoyed playing games revolving around killing the enemy but was always very humorous.  Lydia Bakshs’ voice work made Kai even more fun than she would have been with a normal voice. She managed to convey many emotions behind Kai. You really felt for her at certain times and like I just said she added humour too. Anna Torv also did a fantastic voice job. She made Nariko the character she was. She was able to convey the anger that Nariko had against the enemy really well and you could feel genuine rage. In the fight against Whiptail, Nariko mocks Whiptail and the voice there had a very different tone but it was performed excellently and I needed to mention it here. Both actresses done a fantastic job at conveying the emotions behind their characters and helped made the game what it is. It’s just a shame they aren’t in anything else.

Increationgames.com

A Conversation with Rhianna Pratchett

August 8, 2009

Long interview with Rhianna Pratchett over at Gamasutra. Here are the parts about Heavenly Sword.

Moving to specifics a bit, the character of Kai in Heavenly Sword is unconventional and eccentric — a lot of that is conveyed through her animation and character design as well as her dialogue. Can you talk about that interplay?

RP: Kai’s visuals came first and then it was all about breathing life and motion into her avatar. We wanted her to be quite feline and playful in her movements as a contrast to the heavy brutality going on around her and her subsequent detachment from it all. That’s also a sense that she may be cavorting with, or even speaking directly to, something that can only be seen by her.

It’s always tricky when you’re dealing with a younger character (although Kai’s mental state is a fair bit younger than her physical state) that they don’t become annoying. There’s a fine line between cute and weird and just plain irritating. I think it actually helped us that we didn’t use a child actor to play her. Given that she’s actually pretty violent, it could have been… complicated.

Kai was probably the most challenging role in the game and consequently I spent quite a while talking to Lydia Basksh (the actress who both voiced and acted Kai) about the character, her past and her journey during the game.

Lydia was able to capture Kai’s layers brilliantly; her resilience, determination to hold onto lost innocence and her sheer devotion to her adopted sister, Nariko. I’ve always maintained that in some ways Heavenly Sword is a love story. It’s just not a love story about a boy and girl, but one about sibling love.


And can you talk about the storytelling functions of characters that are left-of center in game stories?

RP: What I think worked well for Heavenly Sword was that from a narrative point of view, we didn’t waste characters. We had a small cast but they were all tightly wound into each other’s lives. One of the themes of the game was about the sometimes screwed-up nature of familial relationships. Initially it was demonstrated through Nariko’s relationship with Shen, as both daughter/father and student/teacher, and her bond with Kai.

It’s then reflected and distorted in Bohan’s volatile (and equally problematic) relationship with his son Roach and the childish machinations of his generals, Whiptail and Flying Fox. In Whiptail’s case she is instrumental in sending the relationship between Nariko and Shen spinning out of control, tearing the two characters apart, whilst Flying Fox is a predominant player in Kai’s story.

I think NPCs (although Kai was a lot more than that) can be vitally important for highlighting story themes and important traits in both protagonists and antagonists. They really are the narrative pillars of a game world.

Thanks to Portent of Doom for the heads up.

Resurrection | Heavenly Sword

July 29, 2009

Heavenly Sword


Heavenly Sword was released back in September 2007, six months after the release of the PS3 console. It was a hig
hly anticipated game for PS3 owners due to the promise of cinematic storytelling and action, as well as its format-exclusive status. The crop of PS3 exclusives was, at that time, somewhat limited – and with developers pulling out of exclusivity deals left, right, and centre, Heavenly Sword was considered a rare opportunity to own something that the Xbox360 crowd would miss out on.

Read full story here on Resolution Magazine.

Rhianna Pratchett on HS2

July 27, 2009

From joystiq.com

Any chance of a Heavenly Sword sequel? Will you be working with Ninja Theory again?

That’s really up to Sony, as they’re the ones who own the IP. I know it was rumored that Heavenly Sword 2 (which the Ninjas had already revealed they weren’t working on) had been canned, but I’m not sure if Sony ever confirmed that one way or another. So I’m as much in the dark as you are.

I had several fans of the game writing to me in utter dismay about the rumors. They were really attached to the characters and wanted to know what would happen next. It was heart-warming to know that people cared about the characters that much. I know Ninja Theory have moved onto new things and so have I. The Ninjas are a really strong creative team and I can’t wait to see what they’ll come up with next.

More Art of Games photos

July 23, 2009

I’ve found a couple more photos taken at the Art of Games conference in Italy. Ofcourse this includes some Heavenly Sword ones.

art_of_games_talexi

Click HERE and HERE for the photoalbums.

Nariko #6 of 10 most badass VG characters

July 16, 2009

#6 – Nariko:

Nariko is the main character in the Playstation 3 title “Heavenly Sword”, she might seem harmless and weak at first, but once the enemies aproach she will tear them apart by every attack possible, one memorable attack is when she is throwing the enemy in the air and then when he lands, slashing their balls with your sword, no denying Nariko is one hell of a fighter, and one hell of a badass.

Source

Pratchett about working with Serkis

July 9, 2009

We know Rhianna Pratchett isn’t back with Ninja Theory for their new game, but I wanted to post this anyway since she mentioned some things about working with Andy Serkis back in the Heavenly Sword days.

rhianna-desk-pic-1

GM: How is it working with the likes of Andy Serkis? Is Hollywood the next step for Rhianna Pratchett?

RP: Andy was great to work with on Heavenly Sword. He was a wonderful asset and an awesome King Bohan. I think he had much more of a genuine impact than most Hollywood types who get involved in games and just phone-in their lines. As for me, I have an agent now, so who knows where that could lead. I don’t want to ever completely leave games, though. They’re my first love.

Read the full interview here.

Faceoff! God of War vs Heavenly Sword

July 9, 2009

kratos.vs.nariko

This weeks edition of Faceoff pits two of Sony’s premiere action/adventure titles against one another. In one corner we have God of War, a franchise three titles deep, with a fourth (and supposedly final) title hitting store shelves in March 2010. And in the other corner, we have the underdog title, Heavenly Sword, which didn’t recieve the amount of praise and support it should have from the media and gamers considering it’s quality. Many people accused the title of simply being Goddess of War, because on the surface, the titles looked very similar, but anyone who has played both will testify to how very differenct they both play and feel.

Once again, we’ll be comparing the games in the key categories of Story, Controls, Gameplay, and Graphics. Who will emerge victorious? Let Faceoff begin!

Read the full article and see which game won.

New (to me) fanart found

July 2, 2009

I don’t know how new/old these pieces of work are, but I just found them a minute ago. I really like them, especially the second one. Made by Simon Buckroyd. Click on the picture to go to the artists page.

NarikoPortrait

NarikoHeavenlySwordsm2